OFP Warhammer 40k (reinforced waha)
And I would like to view the mod on the good old OFP which in 2011 was renamed “Arma: Cold War Assault”.
And I would like to start with the fact that this mod is damn good! Two of my favorite things merged together, Arma and Waha. I could start describing guns, equipment, their number, etc.D. In the game. But if I do this, I will add this review by the time that this mod is already washed down on ARMA 3 (and the developers of fashion are already doing this) for the mod weighs more than the original flashpointa itself. Therefore, the review will take place in the form of a photo report with comments on screenshots.
And I will start with the fact that everyone loves so much in Vaha, from scale and epic.
In the latest version of the fashion, for some reason I did not find the titans, but did not despair and threw all the files from the previous pack, which I found a couple of years ago, and kept all these 2 years (as it turned out, not in vain: 3).
But there is no waha technique, let’s move on to the infantry. And I’ll say right away, I will not show all the imperial guards, the order of the cosmodesant, etc.D. Because they are full here. And the Corps of Krieg’s death with his gas masks, and the Cadians, and Armageddon (they are also in the gas masks), and some Talarants (I am not at all strong in the matters of the wiha) and even catachanes-pitching in camouflage, like John Rambo, and many, many others (there are even different types of fire). About the same number of cosmodesant’s orders, and imperial fists, bloody crows, and dark angels, and ultramarins, and even the battle sisters!
All soldiers, with various weapons, I have no time to put in a row. For this weapons are full, I’ll just say that there are Melts, flamethrowers, and plas because of imperial technology.
The technique is well drawn not only from the outside, but also inside (but not the whole technique :()
Tau landing plane
Yes, yes, the animation is painting 🙁
They also have gliders, yes. Even several types.
What a huge giddle in the air on the right?
Despite his enormous size, https://gamesnotongamstop.co.uk/ he does not transport infantry.
I can’t show all the imperial guard technique either. For it is more than the soldiers themselves here. Just know that there are various BMPs, tanks and „blades“.
Below I will give races that can be stuffed into one screen.
Compared to other races in fashion, they were deprived of attention.
They have no tanks.
They have one plus, which is at the same time a minus. When spavna on the map, they crawl out from under the ground. And it seems to be cool, awakening, all things. But they do not do it fast, and wait 30 seconds while the necron deigns to awaken, somewhat boring. And put them on the roofs of buildings will not work.
Not all here. I’ll tell you briefly that they have circles, knarloks, Vespids, people, exoskeletons, drones. Railugns work, tanks work, anti -gravity works, so you can crawl under the tanks (this works on everything that is in theory hanging in the air and at other races). Knarlock attacks only nearby, and the intellect was not sewn for him, so if he is lucky, he will be randomly run around the battlefield, stumble upon enemies and crush them, and if he is not lucky, he will stand in place.
They look like plastic figures, but they have animation, honestly.
Yes, yes, here only the technique of orcs and a couple of Gretchins. But there are really many of them, with axes, steps, pistols, machine guns, armored leaders, not armored leaders, varbossi, there are many of them. If you played the first Down, then you already know everything you need to know about the orcs. They are the same, green, terrible and beat with axes on the head.
Probably something like a special forces.
And in particular, I would like to talk about close combat. He is here. But well implemented only in orcs. Any space marines, tau and guards looks like dancing with guns, and such a dance still needs to be able to exactly get on the target. Therefore, I’ll tell you about the orcs, although not all orcs have the opportunity to stand still and wave an ax, but everyone who has any near -fight weapons can fight in close combat. It works as well as zombies in Daisy, when the enemy is next to the enemy, a script is triggered, which launches an animation of the impact and causes damage to the fighter, which this creak activated.
The only units of tyranids at the moment.
Artificial intelligence is also worked out in this regard, the orc does not immediately run into a close battle, unlike the same genocles. But if he encounters an enemy of ten meters, often instead of a shot, he runs to meet the ax with a raising.
And the main question remained whether it works, as it is necessary? Arma is still a game in which people die from a bullet hit the heel. To kill Varboss from Lazgan, even if it was a little „non -canonical“. So, do not worry, you are unlikely to kill the cosmodsantnik from the lazgan, no of course kill, but it will clearly not be fast. HP all Wrinks as they should be. You will not kill Varbossov with a shot in the head, you wound it very much. You can get into the head, but all heretics or guards, and you like in serious opponents, as if in Borderlands.
Now I’ll tell you about the reactive satchels, and everything that can jump according to legend. It can jump, and XV15, and orcs, and space marines, and Eldar tanks, all. At the same time, with the landing of unit // Technique, does not receive damage.
So if you love Vakhu, and you are not scared by the 2001 graphon, you can download this mod and game. Even if you do not know how or do not want to work with an Army editor, several companies are in the pack. And for lovers to create their own scenarios, there are many cards in the pack.
In the end, I’ll add that the mod is not yet in the final stage, is still developing and complementing, which means that bugs and shortcomings are present.
Link to the game. Can be downloaded in Steam, but there seems to be harder to put there.
Link to mod.
Operation Flashpoint: Resistance
The best comments
Great! Funny mod, bicycle dreadnought – something.
It will be necessary to ensure a blog batch.
He is a very thick infantry, like all XV tau. And if you shoot at it, then blood flies away from it, and it is very, very stupid. But the orchi bank is a technique, as well as a desecrate.
Uh? Gretin is soldered into it so that he could not get out of there, as if such a technique is to hurt?
#News on the account of the batch that may be if everyone does not give a damn.
Karoche, I won the game, although it resisted. There is a respond. It does not work quite as it was planned. There will be something like a siv of a zone where there are bots who do not have a task, so they will not scatter from there. We are in the detachment in the lowest rank, and at death we move to the highest in the New Juno, and so there will be no problems with the command of all sorts of detachments, these conventions will not be studied.
Of the minuses:
1. The commander will tell you from time to time to return to duty.
2. Sometimes the commander will indicate the direction in which the enemy is located and the distance to him (this is a dubious minus by the way).
3. The number of respects is limited by the number of soldiers in the detachment (also ambiguous minus).
From the pluses:
1. This is a respond and it works! Isn’t that a miracle!?
And I naturally need your opinion on the expense of this, will you play like that? How to arrange the classes of Soldiers of the Republic? Respond to fully identical units, which you have chosen and run on it the entire match or introduce a sequence by which various classes of soldiers will alternate (for example, an space marineer, an space marineer with a heavy bolter, space marines with a maceman, a cosmodor sniper, a pharmacist, an space marine with a jamp with a paku)?
And the last question, Did you understand at all what I meant?(Well, just if I did not know how Arma works, I would probably not have understood)
I cited as an example, because everyone in Armma shoots from 500 meters and no one goes to fight in a close battle, because it is not, but here they realized.